Character Description
Derived Stats
Speed
10
Defense
10
Toughness
0
Armor
0
Penalty
0
Level
(Focus)
(Focus)
(Focus)
(Focus)
(Focus)
(Focus)
(Focus)
(Focus)
(Focus)
Conditions
Fortune
Talents
(Talent description)
Inventory
Specializations
(Talent description)
(Talent description)
Weapons and Armor
(Qualities)
(Qualities)
Preferred Stunts
Ship Stats
1 (1)
Ship Description
Ship Armaments
Type
Active
Range
Damage
Firing Arc
/
Qualities
Flaws
Losses
Collateral
Hull
Maneuverability
Sensors
Weapons
Reactor Status
Weapon Offline
Initiative: {{charname}}

Initiative Score: {{initiativeroll}} (Drama Die {{computed::initiativeroll}})

{{computed::othermods}}

Basic Test for: {{charname}}

Rolling {{computed::characterability}} vs. {{targetnumber}}

Result: {{computed::basicroll}} (Drama Die {{computed::dramadie}})
{{#^rollLess() computed::basicroll targetnumber}} SUCCESS! {{#rollGreater() computed::stuntpoints 0}}
Stunt Points: {{computed::stuntpoints}} {{/rollGreater() computed::stuntpoints 0}} {{/^rollLess() computed::basicroll targetnumber}} {{#rollLess() computed::basicroll targetnumber}} Failed {{/rollLess() computed::basicroll targetnumber}}
{{computed::othermods}}
{{#isopposedopener}}

Opposed Test for: {{charname}}

{{/isopposedopener}} {{#isshipopener}}

{{testtype}} Test for: {{charname}}

{{/isshipopener}} {{#isopposedresponse}}

Opposed Response by: {{charname}}

{{/isopposedresponse}}
Rolling {{computed::characterability}}

{{#rollLess() computed::highgmod 1}} {{#rollGreater() highgmod 0}} {{charname}} attempted a high-G maneuver, but their ship's reactor is offline! {{/rollGreater() highgmod 0}} {{/rollLess() computed::highgmod 1}}

Result: {{computed::basicroll}} (Drama Die {{computed::dramadie}}) {{#testresult}}
{{computed::firstcharacter}}'s roll: {{computed::firstroll}} (Drama Die {{computed::firstdramadie}}) {{/testresult}}
{{#testresult}} {{computed::testresult}}
{{/testresult}} {{#rollGreater() computed::stuntpoints 0}} Stunt Points: {{computed::stuntpoints}} {{/rollGreater() computed::stuntpoints 0}}
{{#isopposedopener}} [ ](~selected|expanseopposedtestresponsebutton||{{computed::passthroughdata}}) {{/isopposedopener}} {{#rollTotal() isshipopener 1}} [ ](~selected|expansepilotingresponse||{{computed::passthroughdata}}) {{/rollTotal() isshipopener 1}} {{#rollTotal() isshipopener 2}} [ ](~selected|expanseshipewresponse||{{computed::passthroughdata}}) {{/rollTotal() isshipopener 2}} {{#rollGreater() computed::highgmod 0}} [ ](~selected|expansehighgtest||{{highgmod}}) {{/rollGreater() computed::highgmod 0}}
{{computed::othermods}}
{{#isextendedopener}}

Extended Test for: {{charname}}

{{/isextendedopener}} {{#isextendedfollowup}}

Continued by: {{charname}}

{{/isextendedfollowup}}
Rolling {{computed::characterability}} vs. {{targetnumber}}, Threshold {{successthreshold}}

Result: {{computed::basicroll}} (Drama Die {{computed::dramadie}}) {{#^rollLess() computed::successthreshold 0}} Threshold Left: {{computed::successthreshold}} {{/^rollLess() computed::successthreshold 0}}
{{#^rollLess() computed::basicroll targetnumber}} SUCCESS! {{/^rollLess() computed::basicroll targetnumber}} {{#rollLess() computed::basicroll targetnumber}} Failed {{/rollLess() computed::basicroll targetnumber}} {{#rollLess() computed::successthreshold 1}}
Task completed in {{computed::numintervals}} Intervals {{/rollLess() computed::successthreshold 1}} {{#^rollLess() computed::basicroll targetnumber}} {{#rollGreater() computed::stuntpoints 0}}
Stunt Points: {{computed::stuntpoints}} {{/rollGreater() computed::stuntpoints 0}} {{/^rollLess() computed::basicroll targetnumber}}
{{#^rollLess() computed::successthreshold 1}} [ ](~selected|expanseextendedtestresponsebutton||{{computed::passthroughdata}}) {{/^rollLess() computed::successthreshold 1}}
{{computed::othermods}}

Attack Roll for: {{charname}}

{{charname}} attacks {{targetname}} with {{computed::weaponname}}

Attack Roll: {{computed::attackroll}} (Drama Die {{computed::dramadie}})
Target Defense: {{targetdefense}}
{{#rollLess() computed::attackroll targetdefense}} Miss {{/rollLess() computed::attackroll targetdefense}} {{#^rollLess() computed::attackroll targetdefense}} HIT! {{#^rollLess() computed::stuntpoints 1}} Stunt Points: {{computed::stuntpoints}} {{/^rollLess() computed::stuntpoints 1}} {{/^rollLess() computed::attackroll targetdefense}}
{{#^rollLess() computed::attackroll targetdefense}} [ ](~selected|expanserolldamage||{{computed::passthroughdata}}) {{#^rollLess() computed::stuntpoints 1}} [ ](~selected|expanserolldamagewithstuntpoints||{{computed::passthroughdata}}) {{/^rollLess() computed::stuntpoints 1}} {{/^rollLess() computed::attackroll targetdefense}}

Damage Roll by: {{charname}}

Damage: {{computed::damageroll}}{{computed::damagetype}}
{{#rollLess() computed::damagetoolow 1}} Insufficient damage to overcome target toughness
{{/rollLess() computed::damagetoolow 1}} {{computed::stuntsused}}
[ ](~selected|expanseapplydamage||{{computed::passthroughdata}})
{{computed::othermods}}

Damage Soak by: {{charname}}

{{charname}}{{computed::soakroll}}
{{computed::othermods}}

{{testtype}} Test for: {{charname}}

Rolling {{computed::characterability}} vs. {{targetnumber}}

Result: {{computed::basicroll}} (Drama Die {{computed::dramadie}})
{{#^rollLess() computed::basicroll targetnumber}} SUCCESS!
Stunt Points: {{computed::stuntpoints}} {{/^rollLess() computed::basicroll targetnumber}} {{#rollLess() computed::basicroll targetnumber}} Failed {{/rollLess() computed::basicroll targetnumber}}
{{#^rollLess() computed::basicroll targetnumber}} [ ](~selected|expanseassigncommandstunts||{{computed::stuntpoints}}) {{/^rollLess() computed::basicroll targetnumber}} {{#rollLess() computed::basicroll targetnumber}} [ ](~selected|expanseassigncommandstunts||0) {{/rollLess() computed::basicroll targetnumber}}
{{shipname}} targets {{targetname}}...
{{#nullroll}}
{{computed::nullroll}}
{{/nullroll}} {{#torpedosummary}}
{{torpedosummary}}
{{/torpedosummary}}

Ship Attack by: {{attackername}}

{{attackername}} fires {{weaponname}} at {{targetname}} from {{#rollTotal() engagementrange 0}} short {{/rollTotal() engagementrange 0}} {{#rollTotal() engagementrange 1}} medium {{/rollTotal() engagementrange 1}} {{#rollTotal() engagementrange 2}} long {{/rollTotal() engagementrange 2}} range {{computed::gunneryroll}}

{{^noevade}}
Evasion TN: {{#gunneryroll}} {{computed::evasiontargetnumber}} {{/gunneryroll}} {{^gunneryroll}} {{evasiontargetnumber}} {{/gunneryroll}}
{{/noevade}} {{#pdcdefense}}
PDC Target Number: {{pdctargetnumber}}
{{/pdcdefense}}
Select defensive option
{{^noevade}} {{#gunneryroll}} [ ](~selected|expanseshipevade||{{attackername}},{{computed::evasiontargetnumber}},{{weapondamage}},{{istargeted}},{{weaponname}},{{weaponspenalty}},{{weapontype}},{{perceivedweakness}}) {{/gunneryroll}} {{^gunneryroll}} [ ](~selected|expanseshipevade||{{attackername}},{{evasiontargetnumber}},{{weapondamage}},{{istargeted}},{{weaponname}},{{weaponspenalty}},{{weapontype}},{{perceivedweakness}}) {{/gunneryroll}} {{/noevade}} {{#pdcdefense}} [ ](~selected|expansepdcdefense||{{attackername}},{{attackersensors}},{{othermods}},{{weapondamage}},{{istargeted}},{{weaponname}},{{weaponspenalty}}) {{/pdcdefense}} {{#nodefense}} [ ](~selected|expanseshipdamagetest||{{weapondamage}},{{attackername}},{{istargeted}},{{weaponspenalty}},{{perceivedweakness}}) {{/nodefense}} {{#pdcflag}} [ ](~selected|expanseassigndebuff||pdc=1) {{/pdcflag}}
{{computed::nullroll}}

Ship Defense for: {{charname}}

{{#pdcdefense}} {{charname}} engages the PDC network to shoot down {{computed::attacker}}'s {{computed::weaponname}} {{/pdcdefense}} {{#shipevasion}} {{charname}} attempts to evade {{computed::attacker}}'s {{computed::weaponname}} {{/shipevasion}}

{{#rollLess() computed::highgmod 1}} {{#rollGreater() highgmod 0}} {{charname}} attempted a high-G evasion, but their ship's reactor is offline! {{/rollGreater() highgmod 0}} {{/rollLess() computed::highgmod 1}}

Target Number: {{computed::othermods}}
Result: {{computed::defenseroll}}
{{#^rollGreater() computed::othermods computed::defenseroll}} Success! {{/^rollGreater() computed::othermods computed::defenseroll}} {{#rollGreater() computed::othermods computed::defenseroll}} HIT! {{/rollGreater() computed::othermods computed::defenseroll}}
{{#rollGreater() computed::othermods computed::defenseroll}} [ ](~selected|expanseshipdamagetest||{{computed::passthroughdata}}) {{/rollGreater() computed::othermods computed::defenseroll}} {{#rollGreater() computed::highgmod 0}} [ ](~selected|expansehighgtest||{{highgmod}}) {{/rollGreater() computed::highgmod 0}}

Damage Assessment for: {{shipname}}

Incoming Damage: {{computed::damageroll}}
Ship Resisted: {{computed::soakroll}}
{{shipname}} {{computed::lossmitigation}}
{{charname}} attempts to resist a high-g maneuver
Target number: {{computed::mitigationroll}}
Result: {{computed::constitutionroll}}
{{#^rollGreater() computed::mitigationroll computed::constitutionroll}}
Success, damage halved
{{/^rollGreater() computed::mitigationroll computed::constitutionroll}} {{#rollGreater() computed::mitigationroll computed::constitutionroll}}
Failed, taking full damage
{{/rollGreater() computed::mitigationroll computed::constitutionroll}} {{charname}} {{computed::damageroll}}{{computed::othermods}}

Command Stunt Summary for: {{shipname}}

{{shipname}}'s Commanding Officer relays his orders to the crew...

Stunts: {{computed::stuntselection}}
{{#rollGreater() computed::blindingmaneuver 0}} [ ](~selected|expanseassigndebuff||blindingmaneuver={{computed::blindingmaneuver}}) {{/rollGreater() computed::blindingmaneuver 0}} {{#rollGreater() computed::tactics 0}} [ ](~selected|expanseassigndebuff||tactics={{computed::tactics}}) {{/rollGreater() computed::tactics 0}}

CHURN EVENT: {{#lowchurn}}MINOR{{/lowchurn}} {{#mediumchurn}}MAJOR{{/mediumchurn}} {{#epicchurn}}EPIC{{/epicchurn}}

{{#lowchurn}} The characters face a setback, a minor complication that makes things more difficult for them. Examples include:
  • CHALLENGE: A character automatically fails an ability test, or has to make a second, follow-up test, to complete a task. The crew suffers a moderate consequence on a challenge test.
  • HAZARD: A new hazard appears, or an existing hazard increases by one level.
  • INVESTIGATION: It takes an additional test or special circumstance to unlock a clue.
  • SOCIAL: An NPC’s attitude shifts one step less favorable or can only be maintained through extra effort from the characters.
{{/lowchurn}} {{#mediumchurn}} The characters have to deal with a more serious setback, such as:
  • CHALLENGE: An existing threat is increased to the next rank (normal to Elite, etc. see Chapter 13: Threats for more details). The crew has go though an unexpected challenge test.
  • HAZARD: A new hazard appears, or an existing hazard increases by two levels. The crew suffers a Loss to their ship (see Losses under Space Combat in Chapter 6).
  • INVESTIGATION: Opposing forces are alerted to the investigation and misdirect it so an additional lead or clue must be investigated to progress.
  • SOCIAL: An NPC’s attitude shifts two steps less favorable or can only be maintained by performing a difficult task. An NPC learns a secret detrimental to the characters. The PCs make a new minor enemy.
{{/mediumchurn}} {{#epicchurn}} Things go from bad to really bad. A whole new threat enters the story, and its worse than whatever the crew is already dealing with. Examples include:
  • CHALLENGE: A test can only succeed at a significant price, sacrificing lives, valuable equipment, or social standing. A new Epic adversary enters the plot, or an existing adversary is upgraded to that level.
  • HAZARD: A new Murderous Hazard enters the plot, or an existing hazard is upgraded to that level.
  • INVESTIGATION: The investigation leads to a trap, where characters might be ambushed, framed, or otherwise seriously harmed.
  • SOCIAL: An NPC with a favorable attitude becomes Hostile or one with an unfavorable attitude becomes Very Hostile. An NPC learns a secret that could have disastrous effects on the characters.
{{/epicchurn}}
{{shipname}}{{computed::debuffsummary}}